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al iniciar sesion se queda cargando infinitamente

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The Landlord
Post time 2018-9-14 06:50:42 | Show the author posts only Reply Awards |Descending |Read mode
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In-Game Name: jesus rondon
Player ID: 123456789
Server: AS server (PC)
hola, quisiera saber porque tengo problemas de inicio con cualquier sesión, lo que pasa es lo siguiente, yo descargo el juego y lo instalo sin ningún problema, el problema se presenta cuando quiero iniciar sesión en el mar por el facebook o por el gmail, si elijo la opcion de facebook intruduzco mi contraseña pero la pagina se queda en blaco infinitamente y no hace nada nada. porfavor necesito ayuda urgente
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The Sofa
Post time 2018-9-14 13:08:31 | Show the author posts only
Hola jesus_rondon

Prueba reinstalar el juego por completo eliminando algún archivo residual, al hacerlo ejecuta el juego como administrador. Si el problema continúa localiza el archivo log.txt en la carpeta del juego y pega su contenido aquí.
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The Bench
 Author| Post time 2018-9-14 14:23:59 | Show the author posts only
SouFake replied at 2018-9-14 13:08
Hola jesus_rondon

Prueba reinstalar el juego por completo eliminando algún archivo residual, al ha ...

NO ME FUNCIONA ES UN ARCHIVO DEMASIADO GRANDE, QUE HAGO?
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The Floor
 Author| Post time 2018-9-14 14:27:03 | Show the author posts only
[13:07:15.949]   [CLIENT] Exe module file: C:\Creative Destruction\client.exe
[13:07:15.949]   [CLIENT] Current directory: C:\Creative Destruction
[13:07:15.949]   [CLIENT] Initializing client....
[13:07:15.949]   [CLIENT] Init utils.dll (1063838562)
[13:07:16.077] M Succeeded to create FileLoader, opener sys, loader indexed_discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.185] M Package C:\Creative Destruction\Documents\res.npk under opener sys is loaded.
[13:07:16.185] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.274] M Package C:\Creative Destruction\res.npk under opener sys is loaded.
[13:07:16.274] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\res, depth 1
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader zip, root C:\Creative Destruction\Documents\zip, depth 1
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader discrete, root C:\Creative Destruction\Documents\script, depth 0
[13:07:16.347] M Package C:\Creative Destruction\Documents\script.npk under opener sys is loaded.
[13:07:16.347] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\Documents\script, depth 0
[13:07:16.395] M Package C:\Creative Destruction\script.npk under opener sys is loaded.
[13:07:16.395] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\script, depth 0
[13:07:16.396] M Start log.dll
[13:07:16.396] M Start utils.dll
[13:07:16.396] M [UTILS] Init render.dll (1202430036)
[13:07:16.396] M [UTILS] CPU Name Intel(R) Core(TM)2 Duo CPU     E7400  @ 2.80GHz, core count of this device is: 2
[13:07:16.396] M [UTILS] device model is pc
[13:07:16.397] M [RENDER] Init python.dll (2389351893)
[13:07:16.397] M [RENDER] Init audio.dll (578984847)
[13:07:16.397] M [RENDER] Init world.dll (1725170211)
[13:07:16.397] M [RENDER] Init terrain.dll (859673349)
[13:07:16.397] M [RENDER] Init collision.dll (3226119097)
[13:07:16.397] M [RENDER] Init ccmini.dll (1701291398)
[13:07:16.398] M [RENDER] Init voice.dll (809358187)
[13:07:16.398] M [RENDER] Init cocosui.dll (2354798637)
[13:07:16.398] M [RENDER] Init nxmedia.dll (1590085577)
[13:07:16.398] M [RENDER] Init nxcclive.dll (4178439132)
[13:07:16.398] M [RENDER] Init nxapp.dll (2664184578)
[13:07:16.398] M [RENDER] Init kcp.dll (601381212)
[13:07:16.398] M [RENDER] Init proto_util.dll (2740154573)
[13:07:16.398] M [RENDER] Init social.dll (571641130)
[13:07:16.398] M [RENDER] Init envsdk.dll (3406075327)
[13:07:16.398] M [RENDER] Init dctool.dll (1400995303)
[13:07:16.398] M [RENDER] Init world2d.dll (1586262441)
[13:07:16.398] M [RENDER] Start render.dll
[13:07:16.398] M [RENDER] Start python.dll
[13:07:16.398] M [PYTHON] Start audio.dll
[13:07:16.398] M [AUDIO] Start world.dll
[13:07:16.398] M [WORLD] Start terrain.dll
[13:07:16.398] M [TERRAIN] Start collision.dll
[13:07:16.398] M [COLLISION] Start ccmini.dll
[13:07:16.398] M [COLLISION] Start voice.dll
[13:07:16.398] M [COLLISION] Start cocosui.dll
[13:07:16.398] M [COCOSUI] Start nxmedia.dll
[13:07:16.398] M [COCOSUI] Start nxcclive.dll
[13:07:16.398] M [COCOSUI] Start nxapp.dll
[13:07:16.398] M [COCOSUI] Start kcp.dll
[13:07:16.398] M [COCOSUI] Start proto_util.dll
[13:07:16.398] M [COCOSUI] Start social.dll
[13:07:16.398] M [COCOSUI] Start envsdk.dll
[13:07:16.398] M [COCOSUI] Start dctool.dll
[13:07:16.398] M [COCOSUI] Start world2d.dll
[13:07:16.424] M [WORLD2D] -----------------------------------------------------------
[13:07:16.425] M [WORLD2D] Driver: DirectX 9
[13:07:16.425] M [WORLD2D] Description: Intel(R) G33/G31 Express Chipset Family
[13:07:16.425] M [WORLD2D] Version: 8.14.10.1930
[13:07:16.425] M [WORLD2D] Vendor: Intel
[13:07:16.425] M [WORLD2D] Width: 1334, Height: 750, BitDepth: 32
[13:07:16.425] M [WORLD2D] -----------------------------------------------------------
[13:07:16.425] M [WORLD2D] Intel(R) G33/G31 Express Chipset Family
[13:07:16.428] M [WORLD2D] Set render mode: 1334 750 32 1 0
[13:07:16.466] M [WORLD2D] AK::Comm::Init result 1
[13:07:16.491] M [WORLD2D] create effect common\shader\nulltech.nfx:TShader *** time: 24.46 ms ***
[13:07:16.491] M [WORLD2D]         #define DUMMY 0
[13:07:16.554] M [WORLD2D] create effect common\shader\sfx.nfx:TShader *** time: 62.95 ms ***
[13:07:16.554] M [WORLD2D]         #define DUMMY 0
[13:07:16.599] M [WORLD2D] create effect common\shader\sfx_two_tex.nfx:TShader *** time: 45.04 ms ***
[13:07:16.599] M [WORLD2D]         #define DUMMY 0
[13:07:16.691] M [WORLD2D] Main thread IO 90.9790 ms for effect_cache\common\shader\decal.nfx\0000000000000000.nfxo
[13:07:16.724] M [WORLD2D] create effect common\shader\decal.nfx:TShader *** time: 125.20 ms ***
[13:07:16.724] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:07:16.724] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:07:16.752] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 28.07 ms ***
[13:07:16.752] M [WORLD2D]         #define POSI_SCREEN 1
[13:07:16.752] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.752] M [WORLD2D]         #define LINE 0
[13:07:16.752] M [WORLD2D]         #define REVERT_V 0
[13:07:16.752] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.752] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.753] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.753] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:16.753] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.753] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.753] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.753] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.753] M [WORLD2D]         #define TEXTURE_BLEND_RATE 1
[13:07:16.780] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 26.61 ms ***
[13:07:16.780] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.780] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.780] M [WORLD2D]         #define LINE 0
[13:07:16.780] M [WORLD2D]         #define REVERT_V 0
[13:07:16.780] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.780] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.780] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.780] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:16.780] M [WORLD2D]         #define MUL_DIFFUSE 1
[13:07:16.780] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.780] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.780] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.780] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.807] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 27.54 ms ***
[13:07:16.807] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.807] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.807] M [WORLD2D]         #define LINE 0
[13:07:16.807] M [WORLD2D]         #define REVERT_V 0
[13:07:16.807] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.808] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.808] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.808] M [WORLD2D]         #define MUL_CONSTANT 1
[13:07:16.808] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.808] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.808] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.808] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.808] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.808] M [WORLD2D] pixel decal enable: false
[13:07:16.911] M [WORLD2D] Main thread IO 54.1398 ms for effect_cache\common\shader\simpletech.nfx\0000000000000050_1_1.pipe
[13:07:16.939] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 82.60 ms ***
[13:07:16.939] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.939] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.939] M [WORLD2D]         #define LINE 0
[13:07:16.939] M [WORLD2D]         #define REVERT_V 0
[13:07:16.939] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.939] M [WORLD2D]         #define MUL_TEXTURE 1
[13:07:16.939] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.939] M [WORLD2D]         #define MUL_CONSTANT 1
[13:07:16.939] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.939] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.939] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.939] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.939] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.973] M [WORLD2D] create effect common\pipeline\screen_bloom_brightness.nfx:Brightness *** time: 33.31 ms ***
[13:07:16.973] M [WORLD2D]         #define DUMMY 0
[13:07:17.043] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase0.nfx:Blur *** time: 69.70 ms ***
[13:07:17.043] M [WORLD2D]         #define DUMMY 0
[13:07:17.120] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase1.nfx:Blur *** time: 76.17 ms ***
[13:07:17.120] M [WORLD2D]         #define DUMMY 0
[13:07:17.158] M [WORLD2D] create effect common\pipeline\screen_bloom_upsample.nfx:Upsample *** time: 37.54 ms ***
[13:07:17.158] M [WORLD2D]         #define DUMMY 0
[13:07:17.206] M [WORLD2D] Main thread IO 48.1228 ms for effect_cache\common\pipeline\hdr_screen_bloom_brightness.nfx\0000000000000000.nfxo
[13:07:17.239] M [WORLD2D] create effect common\pipeline\hdr_screen_bloom_brightness.nfx:Brightness *** time: 81.37 ms ***
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5#
 Author| Post time 2018-9-14 14:27:21 | Show the author posts only
LO PASE INCOMPLETO
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6#
Post time 2018-9-14 21:20:42 | Show the author posts only

Pega lo faltante, informaré el problema.
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7#
 Author| Post time 2018-9-15 06:56:49 | Show the author posts only
ok ya te lo envio olvida la parte de arriba comienza desde aqui:
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8#
 Author| Post time 2018-9-15 06:59:38 | Show the author posts only
[13:07:15.949]   [CLIENT] Exe module file: C:\Creative Destruction\client.exe
[13:07:15.949]   [CLIENT] Current directory: C:\Creative Destruction
[13:07:15.949]   [CLIENT] Initializing client....
[13:07:15.949]   [CLIENT] Init utils.dll (1063838562)
[13:07:16.077] M Succeeded to create FileLoader, opener sys, loader indexed_discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.185] M Package C:\Creative Destruction\Documents\res.npk under opener sys is loaded.
[13:07:16.185] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.274] M Package C:\Creative Destruction\res.npk under opener sys is loaded.
[13:07:16.274] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\res, depth 1
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader zip, root C:\Creative Destruction\Documents\zip, depth 1
[13:07:16.275] M Succeeded to create FileLoader, opener sys, loader discrete, root C:\Creative Destruction\Documents\script, depth 0
[13:07:16.347] M Package C:\Creative Destruction\Documents\script.npk under opener sys is loaded.
[13:07:16.347] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\Documents\script, depth 0
[13:07:16.395] M Package C:\Creative Destruction\script.npk under opener sys is loaded.
[13:07:16.395] M Succeeded to create FileLoader, opener sys, loader npk, root C:\Creative Destruction\script, depth 0
[13:07:16.396] M Start log.dll
[13:07:16.396] M Start utils.dll
[13:07:16.396] M [UTILS] Init render.dll (1202430036)
[13:07:16.396] M [UTILS] CPU Name Intel(R) Core(TM)2 Duo CPU     E7400  @ 2.80GHz, core count of this device is: 2
[13:07:16.396] M [UTILS] device model is pc
[13:07:16.397] M [RENDER] Init python.dll (2389351893)
[13:07:16.397] M [RENDER] Init audio.dll (578984847)
[13:07:16.397] M [RENDER] Init world.dll (1725170211)
[13:07:16.397] M [RENDER] Init terrain.dll (859673349)
[13:07:16.397] M [RENDER] Init collision.dll (3226119097)
[13:07:16.397] M [RENDER] Init ccmini.dll (1701291398)
[13:07:16.398] M [RENDER] Init voice.dll (809358187)
[13:07:16.398] M [RENDER] Init cocosui.dll (2354798637)
[13:07:16.398] M [RENDER] Init nxmedia.dll (1590085577)
[13:07:16.398] M [RENDER] Init nxcclive.dll (4178439132)
[13:07:16.398] M [RENDER] Init nxapp.dll (2664184578)
[13:07:16.398] M [RENDER] Init kcp.dll (601381212)
[13:07:16.398] M [RENDER] Init proto_util.dll (2740154573)
[13:07:16.398] M [RENDER] Init social.dll (571641130)
[13:07:16.398] M [RENDER] Init envsdk.dll (3406075327)
[13:07:16.398] M [RENDER] Init dctool.dll (1400995303)
[13:07:16.398] M [RENDER] Init world2d.dll (1586262441)
[13:07:16.398] M [RENDER] Start render.dll
[13:07:16.398] M [RENDER] Start python.dll
[13:07:16.398] M [PYTHON] Start audio.dll
[13:07:16.398] M [AUDIO] Start world.dll
[13:07:16.398] M [WORLD] Start terrain.dll
[13:07:16.398] M [TERRAIN] Start collision.dll
[13:07:16.398] M [COLLISION] Start ccmini.dll
[13:07:16.398] M [COLLISION] Start voice.dll
[13:07:16.398] M [COLLISION] Start cocosui.dll
[13:07:16.398] M [COCOSUI] Start nxmedia.dll
[13:07:16.398] M [COCOSUI] Start nxcclive.dll
[13:07:16.398] M [COCOSUI] Start nxapp.dll
[13:07:16.398] M [COCOSUI] Start kcp.dll
[13:07:16.398] M [COCOSUI] Start proto_util.dll
[13:07:16.398] M [COCOSUI] Start social.dll
[13:07:16.398] M [COCOSUI] Start envsdk.dll
[13:07:16.398] M [COCOSUI] Start dctool.dll
[13:07:16.398] M [COCOSUI] Start world2d.dll
[13:07:16.424] M [WORLD2D] -----------------------------------------------------------
[13:07:16.425] M [WORLD2D] Driver: DirectX 9
[13:07:16.425] M [WORLD2D] Description: Intel(R) G33/G31 Express Chipset Family
[13:07:16.425] M [WORLD2D] Version: 8.14.10.1930
[13:07:16.425] M [WORLD2D] Vendor: Intel
[13:07:16.425] M [WORLD2D] Width: 1334, Height: 750, BitDepth: 32
[13:07:16.425] M [WORLD2D] -----------------------------------------------------------
[13:07:16.425] M [WORLD2D] Intel(R) G33/G31 Express Chipset Family
[13:07:16.428] M [WORLD2D] Set render mode: 1334 750 32 1 0
[13:07:16.466] M [WORLD2D] AK::Comm::Init result 1
[13:07:16.491] M [WORLD2D] create effect common\shader\nulltech.nfx:TShader *** time: 24.46 ms ***
[13:07:16.491] M [WORLD2D]         #define DUMMY 0
[13:07:16.554] M [WORLD2D] create effect common\shader\sfx.nfx:TShader *** time: 62.95 ms ***
[13:07:16.554] M [WORLD2D]         #define DUMMY 0
[13:07:16.599] M [WORLD2D] create effect common\shader\sfx_two_tex.nfx:TShader *** time: 45.04 ms ***
[13:07:16.599] M [WORLD2D]         #define DUMMY 0
[13:07:16.691] M [WORLD2D] Main thread IO 90.9790 ms for effect_cache\common\shader\decal.nfx\0000000000000000.nfxo
[13:07:16.724] M [WORLD2D] create effect common\shader\decal.nfx:TShader *** time: 125.20 ms ***
[13:07:16.724] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:07:16.724] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:07:16.752] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 28.07 ms ***
[13:07:16.752] M [WORLD2D]         #define POSI_SCREEN 1
[13:07:16.752] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.752] M [WORLD2D]         #define LINE 0
[13:07:16.752] M [WORLD2D]         #define REVERT_V 0
[13:07:16.752] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.752] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.753] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.753] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:16.753] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.753] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.753] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.753] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.753] M [WORLD2D]         #define TEXTURE_BLEND_RATE 1
[13:07:16.780] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 26.61 ms ***
[13:07:16.780] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.780] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.780] M [WORLD2D]         #define LINE 0
[13:07:16.780] M [WORLD2D]         #define REVERT_V 0
[13:07:16.780] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.780] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.780] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.780] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:16.780] M [WORLD2D]         #define MUL_DIFFUSE 1
[13:07:16.780] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.780] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.780] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.780] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.807] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 27.54 ms ***
[13:07:16.807] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.807] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.807] M [WORLD2D]         #define LINE 0
[13:07:16.807] M [WORLD2D]         #define REVERT_V 0
[13:07:16.807] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.808] M [WORLD2D]         #define MUL_TEXTURE 0
[13:07:16.808] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.808] M [WORLD2D]         #define MUL_CONSTANT 1
[13:07:16.808] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.808] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.808] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.808] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.808] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.808] M [WORLD2D] pixel decal enable: false
[13:07:16.911] M [WORLD2D] Main thread IO 54.1398 ms for effect_cache\common\shader\simpletech.nfx\0000000000000050_1_1.pipe
[13:07:16.939] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 82.60 ms ***
[13:07:16.939] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:16.939] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:16.939] M [WORLD2D]         #define LINE 0
[13:07:16.939] M [WORLD2D]         #define REVERT_V 0
[13:07:16.939] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:16.939] M [WORLD2D]         #define MUL_TEXTURE 1
[13:07:16.939] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:16.939] M [WORLD2D]         #define MUL_CONSTANT 1
[13:07:16.939] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:16.939] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:16.939] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:16.939] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:16.939] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:16.973] M [WORLD2D] create effect common\pipeline\screen_bloom_brightness.nfx:Brightness *** time: 33.31 ms ***
[13:07:16.973] M [WORLD2D]         #define DUMMY 0
[13:07:17.043] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase0.nfx:Blur *** time: 69.70 ms ***
[13:07:17.043] M [WORLD2D]         #define DUMMY 0
[13:07:17.120] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase1.nfx:Blur *** time: 76.17 ms ***
[13:07:17.120] M [WORLD2D]         #define DUMMY 0
[13:07:17.158] M [WORLD2D] create effect common\pipeline\screen_bloom_upsample.nfx:Upsample *** time: 37.54 ms ***
[13:07:17.158] M [WORLD2D]         #define DUMMY 0
[13:07:17.206] M [WORLD2D] Main thread IO 48.1228 ms for effect_cache\common\pipeline\hdr_screen_bloom_brightness.nfx\0000000000000000.nfxo
[13:07:17.239] M [WORLD2D] create effect common\pipeline\hdr_screen_bloom_brightness.nfx:Brightness *** time: 81.37 ms ***
[13:07:17.239] M [WORLD2D]         #define DUMMY 0
[13:07:17.406] M [WORLD2D] Main thread IO 166.5914 ms for effect_cache\common\pipeline\hdr_8b_kawase0.nfx\0000000000000000.nfxo
[13:07:17.460] M [WORLD2D] Main thread IO 54.2904 ms for effect_cache\common\pipeline\hdr_8b_kawase0.nfx\0000000000000000_1_1.pipe
[13:07:17.529] M [WORLD2D] create effect common\pipeline\hdr_8b_kawase0.nfx:Blur *** time: 289.13 ms ***
[13:07:17.529] M [WORLD2D]         #define DUMMY 0
[13:07:17.655] M [WORLD2D] Main thread IO 124.7390 ms for effect_cache\common\pipeline\hdr_8b_kawase1.nfx\0000000000000000_1_1.pipe
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 Author| Post time 2018-9-15 07:00:34 | Show the author posts only
[13:07:17.724] M [WORLD2D] create effect common\pipeline\hdr_8b_kawase1.nfx:Blur *** time: 194.92 ms ***
[13:07:17.724] M [WORLD2D]         #define DUMMY 0
[13:07:17.755] M [WORLD2D] create effect common\pipeline\screen_bloom_upsample_4.nfx:Upsample *** time: 31.90 ms ***
[13:07:17.756] M [WORLD2D]         #define DUMMY 0
[13:07:17.803] M [WORLD2D] create effect common\pipeline\hdr_screen_bloom_upsample.nfx:Upsample *** time: 46.84 ms ***
[13:07:17.803] M [WORLD2D]         #define DUMMY 0
[13:07:17.842] M [WORLD2D] create effect common\pipeline\color_grading.nfx:TShader *** time: 38.87 ms ***
[13:07:17.842] M [WORLD2D]         #define SYSTEM_HALF_PIXEL 0
[13:07:17.904] M [WORLD2D] create effect common\pipeline\blur_horizontal.nfx:Blur *** time: 61.80 ms ***
[13:07:17.905] M [WORLD2D]         #define DUMMY 0
[13:07:17.966] M [WORLD2D] create effect common\pipeline\blur_vertical.nfx:Blur *** time: 61.86 ms ***
[13:07:17.966] M [WORLD2D]         #define DUMMY 0
[13:07:18.068] M [WORLD2D] Main thread IO 100.2714 ms for effect_cache\common\pipeline\blur_merge.nfx\0000000000000000_1_1.pipe
[13:07:18.093] M [WORLD2D] create effect common\pipeline\blur_merge.nfx:Merge *** time: 126.61 ms ***
[13:07:18.093] M [WORLD2D]         #define DUMMY 0
[13:07:18.114] M [WORLD2D] create effect common\pipeline\distortion.nfxistortion *** time: 20.17 ms ***
[13:07:18.114] M [WORLD2D]         #define DUMMY 0
[13:07:18.297] M [WORLD2D] create effect common\pipeline\radial_blur.nfx:TShader *** time: 182.95 ms ***
[13:07:18.297] M [WORLD2D]         #define DUMMY 0
[13:07:18.344] M [WORLD2D] create effect common\pipeline\dark_corner.nfxarkCorner *** time: 46.27 ms ***
[13:07:18.344] M [WORLD2D]         #define DUMMY 0
[13:07:18.428] M [WORLD2D] Main thread IO 83.1817 ms for effect_cache\common\pipeline\dof_copy.nfx\0000000000000000.nfxo

ERROR *****************************************************************************
[13:07:18.544] M [WORLD2D] [ERROR] Dx9 Error 0x80004005 in bool __thiscall neox::device:3D9Pipeline::Compile(int,const class std::shared_ptr<class neox::fx::ShaderSource> &) at line 61 in F:\g95na\engine\rel\NeoX\src\3d-engine\branches\mobile_pc_rel\engine\d3d9device\d3d9pipeline.cpp

ERROR *****************************************************************************
[13:07:18.544] M [WORLD2D] [ERROR] [D3D9Pipeline::Compile]Compile pixel shader failed: C:\Creative Destruction\memory(377,8): error X5608: Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (104). Max. allowed by the target (ps_2_0) is 96.
.

ERROR *****************************************************************************
[13:07:18.544] M [WORLD2D] [ERROR] Failed to compile vs or ps

ERROR *****************************************************************************
[13:07:18.544] M [WORLD2D] [ERROR] [Pass::TestPipeline]Failed to comiple pipeline
[13:07:18.544] M [WORLD2D] create effect common\pipeline\dof_copy.nfx:Copy *** time: 200.12 ms ***
[13:07:18.544] M [WORLD2D]         #define DUMMY 0
[13:07:18.953] M [WORLD2D] Main thread IO 407.5305 ms for effect_cache\common\pipeline\dof_horz_blur.nfx\0000000000000000.nfxo
[13:07:20.006] M [WORLD2D] Main thread IO 1053.9018 ms for effect_cache\common\pipeline\dof_horz_blur.nfx\0000000000000000_1_1.pipe
[13:07:20.041] M [WORLD2D] create effect common\pipeline\dof_horz_blur.nfx:HorzBlur *** time: 1497.06 ms ***
[13:07:20.041] M [WORLD2D]         #define DUMMY 0
[13:07:20.070] M [WORLD2D] Main thread IO 27.2092 ms for effect_cache\common\pipeline\dof_vert_blur.nfx\0000000000000000.nfxo
[13:07:20.127] M [WORLD2D] create effect common\pipeline\dof_vert_blur.nfx:VertBlur *** time: 85.11 ms ***
[13:07:20.127] M [WORLD2D]         #define DUMMY 0
[13:07:20.219] M [WORLD2D] Main thread IO 91.7849 ms for effect_cache\common\pipeline\page_turn.nfx\0000000000000000.nfxo

ERROR *****************************************************************************
[13:07:20.347] M [WORLD2D] [ERROR] Dx9 Error 0x80004005 in bool __thiscall neox::device:3D9Pipeline::Compile(int,const class std::shared_ptr<class neox::fx::ShaderSource> &) at line 61 in F:\g95na\engine\rel\NeoX\src\3d-engine\branches\mobile_pc_rel\engine\d3d9device\d3d9pipeline.cpp

ERROR *****************************************************************************
[13:07:20.347] M [WORLD2D] [ERROR] [D3D9Pipeline::Compile]Compile pixel shader failed: C:\Creative Destruction\memory(221,8): error X5608: Compiled shader code uses too many arithmetic instruction slots (135). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96.
.

ERROR *****************************************************************************
[13:07:20.347] M [WORLD2D] [ERROR] Failed to compile vs or ps

ERROR *****************************************************************************
[13:07:20.347] M [WORLD2D] [ERROR] [Pass::TestPipeline]Failed to comiple pipeline
[13:07:20.347] M [WORLD2D] create effect common\pipeline\page_turn.nfx:TShader *** time: 220.20 ms ***
[13:07:20.347] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:07:20.377] M [WORLD2D] Main thread IO 29.3587 ms for effect_cache\common\pipeline\screen_filter.nfx\0000000000000000.nfxo
[13:07:20.396] M [WORLD2D] create effect common\pipeline\screen_filter.nfx:ScreenFilter *** time: 48.57 ms ***
[13:07:20.397] M [WORLD2D]         #define DUMMY 0
[13:07:20.546] M [WORLD2D] Main thread IO 149.6510 ms for effect_cache\common\pipeline\mtxx_sobel.nfx\0000000000000000.nfxo
[13:07:20.577] M [WORLD2D] Main thread IO 29.4837 ms for effect_cache\common\pipeline\mtxx_sobel.nfx\0000000000000000_1_1.pipe
[13:07:20.664] M [WORLD2D] create effect common\pipeline\mtxx_sobel.nfx:TShader *** time: 266.59 ms ***
[13:07:20.664] M [WORLD2D]         #define DUMMY 0
[13:07:20.726] M [WORLD2D] Main thread IO 62.2630 ms for effect_cache\common\pipeline\mtxx_sketch.nfx\0000000000000000.nfxo
[13:07:20.763] M [WORLD2D] Main thread IO 36.8957 ms for effect_cache\common\pipeline\mtxx_sketch.nfx\0000000000000000_1_1.pipe
[13:07:20.784] M [WORLD2D] create effect common\pipeline\mtxx_sketch.nfx:TShader *** time: 119.60 ms ***
[13:07:20.784] M [WORLD2D]         #define DUMMY 0
[13:07:20.860] M [WORLD2D] Main thread IO 75.7224 ms for effect_cache\common\pipeline\copy.nfx\0000000000000000.nfxo
[13:07:20.876] M [WORLD2D] create effect common\pipeline\copy.nfx:CopyRT *** time: 93.10 ms ***
[13:07:20.876] M [WORLD2D]         #define DUMMY 0
[13:07:20.896] M [WORLD2D] Main thread IO 17.5791 ms for effect_cache\common\shader\simpletech.nfx\0000000000000011_1_1.pipe
[13:07:20.929] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 52.17 ms ***
[13:07:20.929] M [WORLD2D]         #define POSI_SCREEN 1
[13:07:20.929] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:20.929] M [WORLD2D]         #define LINE 0
[13:07:20.929] M [WORLD2D]         #define REVERT_V 0
[13:07:20.929] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:20.929] M [WORLD2D]         #define MUL_TEXTURE 1
[13:07:20.929] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:20.929] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:20.929] M [WORLD2D]         #define MUL_DIFFUSE 0
[13:07:20.929] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:20.929] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:20.929] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:20.929] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:21.002] M [WORLD2D] Main thread IO 70.1373 ms for effect_cache\common\pipeline\occmesh\occmesh.nfx\0000000000000000.nfxo
[13:07:21.022] M [WORLD2D] Main thread IO 19.4295 ms for effect_cache\common\pipeline\occmesh\occmesh.nfx\0000000000000000_1_1.pipe
[13:07:21.041] M [WORLD2D] create effect common\pipeline\occmesh\occmesh.nfx:OccMeshPreZ *** time: 109.14 ms ***
[13:07:21.041] M [WORLD2D]         #define DUMMY 0
[13:07:21.041] M [WORLD2D] Call script init.init().
[13:07:21.059] M [WORLD2D] NewType world.track: 005769B0
[13:07:21.059] M [WORLD2D] NewType world.space_object: 0E9C8A48
[13:07:21.059] M [WORLD2D] NewType world.node: 0EADFEE0
[13:07:21.059] M [WORLD2D] NewType world.visibleobject: 00519108
[13:07:21.059] M [WORLD2D] NewType world.sfx: 005A2D80
[13:07:21.059] M [WORLD2D] NewType world.model: 00548BF0
[13:07:21.059] M [WORLD2D] NewType world.cloned_model: 00567440
[13:07:21.059] M [WORLD2D] NewType world.primitives: 005911A8
[13:07:21.059] M [WORLD2D] NewType world.textobject: 0E8F55A8
[13:07:21.059] M [WORLD2D] NewType world.simuiobject: 005990B8
[13:07:21.059] M [WORLD2D] NewType world.camera: 0EA43D80
[13:07:21.059] M [WORLD2D] NewType world.speaker: 0EA42790
[13:07:21.059] M [WORLD2D] NewType world.decal: 0EA25A68
[13:07:21.059] M [WORLD2D] NewType world.light: 0EA25B38
[13:07:21.059] M [WORLD2D] NewType world.anim_ctrl: 0EA25C08
[13:07:21.060] M [WORLD2D] NewType world.scene: 0EA25CD8
[13:07:21.060] M [WORLD2D] NewType world.ikbone: 0EA25DA8
[13:07:21.060] M [WORLD2D] NewType world.iksolver: 0EA25E78
[13:07:21.060] M [WORLD2D] NewType world.footik: 0EA25F48
[13:07:21.060] M [WORLD2D] NewType world.armik: 0EA26018
[13:07:21.072] M [WORLD2D] NewType cocosui.cc_space_object: 0EA260E8
[13:07:21.072] M [WORLD2D] NewType Kcp: 0EA261B8
[13:07:21.075] M [WORLD2D] NewType terrain.land: 0EA26288
[13:07:21.088] M [WORLD2D] Resource root directory: C:\Creative Destruction\res
[13:07:21.088] M [WORLD2D] Resource root directory changed: "" -> "C:\Creative Destruction\res"!
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 Author| Post time 2018-9-15 07:01:26 | Show the author posts only
DEPRECATED ***************************************************************************
[13:07:21.088] M [WORLD2D] [DEPRECATED] FileSystem::SetSearchRoot is deprecated!
[13:07:21.091] M [WORLD2D] Set render mode: 1334 750 32 1 0
[13:07:21.258] M [WORLD2D] Main thread IO 24.6718 ms for common/shader/cocosui/positioncolor.vs
[13:07:21.350] M [WORLD2D] Main thread IO 24.7506 ms for common/shader/cocosui/positiontexture_ucolor.vs
[13:07:21.396] M [WORLD2D] Main thread IO 10.9913 ms for common/shader/cocosui/position_ucolor.vs
[13:07:21.453] M [WORLD2D] Main thread IO 10.3578 ms for common/shader/cocosui/labeldistancefieldnormal.vs
[13:07:21.490] M [WORLD2D] Main thread IO 16.6102 ms for common/shader/cocosui/labeldistancefieldglow.vs
[13:07:21.541] M [WORLD2D] Main thread IO 25.1070 ms for common/shader/cocosui/labelnormal.vs
[13:07:21.587] M [WORLD2D] Main thread IO 29.0049 ms for common/shader/cocosui/labeloutline.ps
[13:07:21.635] M [WORLD2D] Main thread IO 21.6512 ms for common/shader/cocosui/gray.vs
[13:07:22.108] M [WORLD2D] Initialization completed successfully!
[13:07:22.108] M [WORLD2D] [13:07:22.108] M [WORLD2D] Call script init.start().
[13:07:23.386] M   <SCRIPT> get_lang_default, language_code: es
[13:07:23.386] M   <SCRIPT> get_lang_default, lang 9
[13:07:23.488] M   <SCRIPT> init_localize 9
[13:07:23.511] M   <SCRIPT> set_sdk_localize EN_US
[13:07:23.512] M   <SCRIPT> setLanguage 9 script/ca/lang/es.json
[13:07:23.536] M   <SCRIPT> setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[13:07:23.536] M   <SCRIPT> setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[13:07:23.941] M   <SCRIPT> xpath.doc_path_encoding, ascii
[13:07:23.941] M   <SCRIPT> xpath.app_path_encoding, ascii
[13:07:25.120] M [WORLD2D] Main thread IO 54.0375 ms for ui1/_package/common_0.png
[13:07:25.407] M [WORLD2D] Main thread IO 23.8055 ms for ui1/_package/common_0.plist
[13:07:25.473] M [WORLD2D] Main thread IO 28.7204 ms for ui1/_package/common_1.png
[13:07:25.534] M [WORLD2D] Main thread IO 55.5421 ms for ui1/_package/common_1.plist
[13:07:25.558] M [WORLD2D] Main thread IO 22.4248 ms for ui1/_patch/common_0.png
[13:07:25.649] M [WORLD2D] Main thread IO 16.8782 ms for csb/patch_ui.csb
[13:07:25.707] M [WORLD2D] Main thread IO 57.5383 ms for ui2/login_bg.png
[13:07:25.795] M [WORLD2D] [CocosHAL]Device do not support texture format R8G8B8, try to convert it to A8R8G8B8
[13:07:25.863] M [WORLD2D] Main thread IO 48.1583 ms for ui1/logins/logins_bg1_pic.png
[13:07:25.879] M [WORLD2D] Main thread IO 14.8071 ms for ui1/logins/logins_bg2_pic.png
[13:07:25.905] M [WORLD2D] Main thread IO 23.9741 ms for ui1/logins/logins_bg3_pic.png
[13:07:26.034] M [WORLD2D] Main thread IO 127.5371 ms for ui1/effect/huoguang4.plist
[13:07:26.080] M [WORLD2D] Main thread IO 43.4960 ms for ui2/login_bg_1.png
[13:07:26.153] M [WORLD2D] Main thread IO 28.8007 ms for ui1/effect/huoguang3.plist
[13:07:26.187] M [WORLD2D] Main thread IO 33.4656 ms for ui1/logins/logins_bottom_bg.png
[13:07:26.330] M [WORLD2D] Main thread IO 139.5744 ms for font/w7.ttc
[13:07:26.620] M [WORLD2D] Main thread IO 40.4937 ms for ui1/logins/icon_logo_nv.png
[13:07:26.678] M [WORLD2D] Main thread IO 57.8595 ms for ui1/logins/logins_btn_press.png
[13:07:26.873] M [WORLD2D] Main thread IO 193.0333 ms for font/hw9.ttc
[13:07:26.919] M [WORLD2D] Main thread IO 30.6133 ms for ui1/logins/itemget_lizi01c.plist
[13:07:26.980] M [WORLD2D] Main thread IO 59.1416 ms for ui1/logins/effect_0001.png
[13:07:27.015] M [WORLD2D] Main thread IO 34.1889 ms for ui1/effect/blue_square_slow.plist
[13:07:27.074] M [WORLD2D] Main thread IO 57.6718 ms for ui1/effect/effect_square2.png
[13:07:27.110] M [WORLD2D] Main thread IO 34.3891 ms for ui1/language/common/logo.png
[13:07:27.130] M [WORLD2D] Main thread IO 13.3087 ms for ui1/effect/light_blue.plist
[13:07:27.163] M [WORLD2D] Main thread IO 17.7232 ms for ui1/logins/patch_loadingbg_bg.png
[13:07:27.201] M [WORLD2D] Main thread IO 36.1232 ms for ui1/logins/effect_patch.plist
[13:07:27.227] M [WORLD2D] Main thread IO 7.5337 ms for ui1/logins/effect_patcharrow.png
[13:07:27.240] M [WORLD2D] Main thread IO 12.0215 ms for ui1/logins/gui_progress_loadingbg1.png
[13:07:27.263] M [WORLD2D] Main thread IO 21.1966 ms for ui1/effect/yellow_square.plist
[13:07:27.306] M [WORLD2D] Main thread IO 41.9170 ms for ui1/effect/effect_square1.png
[13:07:27.351] M [WORLD2D] Main thread IO 43.3138 ms for font/fgk.ttf
[13:07:27.414] M [WORLD2D] Main thread IO 19.0053 ms for csb/confirmation_patch.csb
[13:07:27.458] M [WORLD2D] Set render mode: 1024 746 32 1 0
[13:07:27.538] M [WORLD2D] OnWindowResize - 1024, 746
[13:07:27.780] M [WORLD2D] Main thread IO 78.5201 ms for common\shader\text_simui.nfx.json
[13:07:27.830] M [WORLD2D] Main thread IO 49.3777 ms for effect_cache\common\shader\text_simui.nfx\0000000000000000.nfxo
[13:07:27.860] M [WORLD2D] Main thread IO 29.8386 ms for effect_cache\common\shader\text_simui.nfx\0000000000000000_1_1.pipe
[13:07:27.886] M [WORLD2D] Main thread IO 23.7626 ms for common\shader\text_simui.vs
[13:07:27.928] M [WORLD2D] create effect common\shader\text_simui.nfx:TShader *** time: 226.81 ms ***
[13:07:27.928] M [WORLD2D]         #define DUMMY 0
[13:07:27.954] M [WORLD2D] Main thread IO 25.0718 ms for effect_cache\common\shader\simpletech.nfx\0000000000000090.nfxo
[13:07:27.975] M [WORLD2D] Main thread IO 20.8908 ms for effect_cache\common\shader\simpletech.nfx\0000000000000090_1_1.pipe
[13:07:28.004] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 75.94 ms ***
[13:07:28.004] M [WORLD2D]         #define POSI_SCREEN 0
[13:07:28.004] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[13:07:28.004] M [WORLD2D]         #define LINE 0
[13:07:28.004] M [WORLD2D]         #define REVERT_V 0
[13:07:28.004] M [WORLD2D]         #define MUL_STATURATE 0
[13:07:28.004] M [WORLD2D]         #define MUL_TEXTURE 1
[13:07:28.004] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[13:07:28.004] M [WORLD2D]         #define MUL_CONSTANT 0
[13:07:28.004] M [WORLD2D]         #define MUL_DIFFUSE 1
[13:07:28.004] M [WORLD2D]         #define BLEND_TEXTURE 0
[13:07:28.004] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[13:07:28.004] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[13:07:28.004] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[13:07:29.120] M   <SCRIPT> Pathc2Hotfix Here
[13:07:31.567] M   <SCRIPT> send_drpf_log, info: {"type": "Update", "app_ver": "", "reach_update_time": 1536772050, "update_status": 0, "update_time": 1536772050, "use_time": 0, "download_uuid": "uuid", "project": "g91naxx2gb", "source": "patcher", "udid": "00-1e-10-1f-25-00", "network": "", "ip": "", "ipv6": "", "device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "00-1e-10-1f-25-00", "isp": "", "app_channel": "netease_global", "imei": "", "location": "", "country_code": "ES"}
[13:07:41.823] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:07:43.140] M   <SCRIPT> send_drpf_log, info: {"type": "Update", "app_ver": "", "reach_update_time": 1536772050, "update_status": 1, "update_time": 1536772063, "use_time": 13, "download_uuid": "uuid", "project": "g91naxx2gb", "source": "patcher", "udid": "00-1e-10-1f-25-00", "network": "", "ip": "", "ipv6": "", "device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "00-1e-10-1f-25-00", "isp": "", "app_channel": "netease_global", "imei": "", "location": "", "country_code": "ES"}
[13:07:49.167] M   <SCRIPT> reset_all_modules_needed
[13:07:49.341] M   <SCRIPT> get_lang_default, language_code: es
[13:07:49.341] M   <SCRIPT> get_lang_default, lang 9
[13:07:49.354] M   <SCRIPT> init_localize 9
[13:07:49.369] M   <SCRIPT> set_sdk_localize EN_US
[13:07:49.369] M   <SCRIPT> setLanguage 9 script/ca/lang/es.json
[13:07:49.373] M   <SCRIPT> setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[13:07:49.373] M   <SCRIPT> setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[13:07:49.528] M   <SCRIPT> xpath.doc_path_encoding, ascii
[13:07:49.528] M   <SCRIPT> xpath.app_path_encoding, ascii
[13:07:55.015] M [WORLD2D] Main thread IO 32.0596 ms for shader/effect_level_pc.xml
[13:07:55.015] M [WORLD2D] Current shader config shader/effect_level_pc.xml
[13:07:55.015] M [WORLD2D] Current shader level 0
[13:07:55.089] M [WORLD2D] Main thread IO 8.3450 ms for wwise/init.xml
[13:07:55.367] M [WORLD2D] Main thread IO 5.2907 ms for wwise/ui.xml
[13:07:55.932] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"/cc_fps_images" rc=5 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
TextureCache dumpDebugInfo: 2 textures, for 210 KB (0.21 MB)
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